For this weeks journal entry, I decided to watch a Let’s Play video featuring the recently popular Among Us game. I have personally played this game a few times, but it was interesting to watch others play it as well. Among Us is an online multiplayer social deduction game by Innersloth - avaliable on IOS, Android, and Windows. As I played personally and watched others play, the game’s premise requires the game engine to work across multiple platforms, show different scenes for each player, and assign each player a different role. The game is very collaborative, whether playing with known players or random.

After some research, I was able to find out that Among Us uses the Unity game engine. This engine, which was originally developed in 2005 as an iOS only game-engine became cross-platform compatible in 2018, and Among Us developers took advantage. Unity has dominated the game engine scene in recent years, due to their compatibility with multiple platform, high end graphics, and games available without plug-in’s. By developers modifying assets opened up possibilities for the kinds of creative expression that came to be called “player-generated” (or “user-generated”) content. (Lowood 208). Developing games using Unity game engine allows for both developers and gamers to be collborative and modify game engine proccesses for the specific game-play.

Deger, A. C., et al. Debugging Game History: a Critical Lexicon. The MIT Press, 2016.